GAMIFICATION AND ARTIFICIAL INTELLIGENCE: BUILDING INTERACTIVE AND PERSONALIZED EDUCATIONAL ENVIRONMENTS. REMUNOM, [S. l.], v. 13, n. 02, p. 1–17, 2026. DOI: 10.66104/h3h52547. Disponível em: https://remunom.ojsbr.com/multidisciplinar/article/view/5775. Acesso em: 5 apr. 2026.