PLATAFORMA GAMIFICADA PARA AUXÍLIO NA AVALIAÇÃO DE ESTUDANTES
DOI:
https://doi.org/10.61164/53jygh31Keywords:
Gamificação, Avaliação educacional, Aprendizagem interativaAbstract
Este projeto apresenta o desenvolvimento da plataforma gamificada ComDuza, projetada para aprimorar processos avaliativos educacionais por meio de elementos de gamificação. A proposta utiliza a teoria da gamificação para aumentar o engajamento de estudantes e facilitar a aplicação e análise de avaliações por professores. O estudo utiliza uma abordagem de pesquisa aplicada, com foco em métodos quantitativos e qualitativos, abrangendo desde a definição de requisitos até a validação funcional do software. A plataforma incorpora funcionalidades como avaliações de múltipla escolha, controle de tempo e feedback imediato, e foi projetada utilizando métodos ágeis, como KanBan, com ferramentas como Django no Back-End e HTML/CSS/JS no Front-End. Os testes de usabilidade revelaram resultados positivos em desempenho, especialmente em dispositivos desktop, enquanto melhorias são necessárias para dispositivos móveis. A implementação de práticas de segurança e otimização de código também foi avaliada, buscando a conformidade com padrões modernos de desenvolvimento. Os resultados alinham-se para que o ComDuza promova um processo de avaliação mais interativo e motivador, considerando as demandas do ensino contemporâneo. Conclui-se que a ferramenta possui base teórica no seu desenvolvimento, e molda-se para a inovação pedagógica, com planejamento para expansão de funcionalidades.
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