LUDO IN RADIATION EXPOSURE
THE USE OF GAMES AS AN ACTIVE METHODOLOGY FOR TEACHING PHYSICS IN UNDERGRADUATE PHARMACY
DOI:
https://doi.org/10.61164/rmnm.v7i1.3759Keywords:
active learning, gamefication, meaningful learning, science education, pedagogical interactionAbstract
Teaching Physics in Pharmacy undergraduate programs faces challenges due to its perceived complexity and lack of direct applicability in the pharmaceutical field. In this context, active methodologies, such as games, emerge as an alternative to making learning more dynamic and accessible. This article explores the development and application of an educational board game to teach radiation concepts, promoting greater student engagement and understanding. The playful activity allows for the contextualization of theoretical content with practical situations in the profession, encouraging active participation and knowledge retention. Furthermore, student interaction fosters collaborative learning, making the process more effective. The results obtained demonstrate that the use of games in Physics education can significantly contribute to the training of future pharmacists, better preparing them to deal with radiation-related topics in their professional practice.
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